Twin Fang Gun
Range Short
Round(s) 5
Standard Damage 167
Sweet spot {{{sweetspot}}}
Illegal No
Description Fires in bursts.
Attack 9
Speed 9
Homing 2
Reload 2
Down 7
Firing Detail
Ground Damage/Round 33.40
Ground Description Rounds rise and drop.
Air Damage/Round 8.00
Air Description Rounds fly straight.

The Twin Fang Gun is a tricky gun to use because you need to approach at just the right distance to hit the enemy robo. The air shot is essentially useless except for pressuring the opponent. This gun also hits aerial robos down from close range.


The ground shot rounds are extremely weak that is until they arc, which then cause significant damage as long as your at the correct distance from your foe. After a successful hit your opponent will be stunned. I would suggest using a fast firing bomb immediatly after this followed by another shot from the gun or charge. The aerial shot should only be used if a foe decides to head directly toward you at a very high distance, this will force them to land(unless they have a spare jump or acro) and allow you to connect a ground shot.


Keep your distance or fight insanely close to them.

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