|Ray Mk II|
|Size*||8 x 3 x 2|
|Description||One of the Ray models. While it has no special features, it's the best balanced Ray model.|
|Action||Fast sliding kick.|
|Effect||Opponent hit straight away.|
|Ground Speed||130 hm/s|
|Jump Speed||179 hm/s|
|Jump Distance||45.0 in|
|*currently measured in inches|
Ray Mk II is a standard yet versatile Shining Fighter robo that has appeared in Custom Robo V2, Custom Robo GX, and Custom Robo Arena. It was created by Lambda Ltd. In Custom Robo Arena, Ray Mk II is the first robo given to the player; after a series of tests, it is replaced by (rather than given in addition to) the Ray Mk III and must be unlocked again after beating the game and going to NeoBrain.
Use his powerful charge to inflict massive damage, and also to escape from combos easily.
The airdashes are useful when coupled with Ground Legs to dash in and quickly use a charge.
|This set is mainly oriented towards driving opponents into lava. Maps where there are large pools of lava such as Dead Line are best fit for this set-up. Stun the target with a bomb and then repeatedly deploy the pods in the target's direction. Finally, fire the Sniper Gun when they're at the top of their ascension from the P-blasts. If done correctly, the enemy will be blasted back a ways back and into the lava, racking up large amounts of damage on them.|