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Ray

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Ray
Ray
Model Shining Fighter
Style Other
Size* 8 x 3 x 2
Cube size {{{cubesize}}}
Classification Legal
Description One of the Ray models. While it has speed and durable armor, it has less offensive power.
Statistics
Attack 92%
Defense 7
Endurance 5
Speed 7
Aerial 5
Air Dash
Speed 384 hm/s
Length 52.5 in
Type Air Dash
Quantity 2
Charge
Type Attack
Action Forward ground pirouette.
Speed 555 hm/s
Standard Damage 191
Effect Opponent blasted straight away.
Miscellaneous
Ground Speed 134 hm/s
Jump Speed 179 hm/s
Jump Distance 45.0 in
*currently measured in inches

Ray (レイ Ray) is the very first robo in the Ray Series, and is used by the protagonist in the original Custom Robo (Nintendo 64). It is a fast model with enhanced defense. You are able to unlock him in Custom Robo V2 by defeating the champion. In Custom Robo Arena, he is unlocked upon defeating the last character, Liv.

StrategyEdit

Ray is an interesting robo. His charge has invicibility frames at the start, during his spin, but none during the forward movement phase. This can make him challenging to use effectively.

He has high defense, high speed, and good aerial, which tips the odds in his favor. Master his charge, and this can be a destructive robo.

Timing is everything. You have to memorize the invincibility frames, and charge at the right moment to avoid damage. Typically, it is advised that you don't try to charge through bomb or pod blasts, or into gun round with tails(i.e, is long like the Dragon Gun, not small like the Sniper Gun). Also never try to use the charge to avoid rapid fire round like Gatling Gun or Blade Gun; instead, utilize his rapid airdashes to escape easily.

SetsEdit

Needle Lock
Creator: Sylar
Robo Ray
Gun Needle Gun
Bomb Burrow Bomb D
Pod Umbrella Pod
Legs Ground Legs
Use fully charged bomb as primary attack, mixed with aerial pods and uncharged bombs. Spam ground Needle, and in the case of LS's with Needle, glide spam.



Rise
Creator: Sylar
Robo Ray
Gun Rising Gun
Bomb Burrow Bomb P
Pod Throwing Pod P
Legs Ground Legs
A prime example of Doubling Up. Should be used on small stages. Liberally use your bombs and pods to get your opponent into the air. Then fire the gun and charge if you wish.



Sniper Ray
Creator: RayMKV
Robo Ray
Gun Sniper Gun
Bomb Straight Bomb G
Pod Spider Pod G
Legs Formula Legs
A common known fact is that the Sniper Gun does massive damage (100 Hit Points to be exact). So why not abuse it against your enemies who are too tough? Plant Spider Pods around where the enemy will fall. Then, run/slide right up to him and blast your foe in the face. While he's down, launch a Straight Bomb at him. The Spider Pod will finish what's left of the foe.


Tag N' Smash
Creator: Kronk
Robo Ray
Gun Stun Gun
Bomb Direct Bomb
Pod Wall Pod
Legs Formula Legs
This set has been proven to net combos easily breaching 300 points of damage (without soulboost) with use against any robo that is not a Little Raider or Sprinter (combos range from 250-310 damage). Open with stun, then charge opponent into nearby wall, jump back to a safe distance to drop a wall pod on their head then a direct bomb. This will net you between 300 and 360 points of damage, to breach 400 points repeatedly stun until rebirth.


Notable UsersEdit

ImagesEdit

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