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Model Little Sprinter
Style Power
Size* 5 x 2 x 1
Cube size Small
Classification Legal
Description Can air-jump 3 times. Good dodging and ground maneuverability. Reduced offensive power.
Attack 100%
Defense 2
Endurance 1
Speed 8
Aerial 4
Air Dash
Speed 187 hm/s
Length 60.0 in
Type Air Jump
Quantity 3
Type Attack
Action Slow arm flailing charge.
Speed 76-44-33 hm/s
Standard Damage 167
Effect Opponent sent up.
Ground Speed 156 hm/s
Jump Speed 183 hm/s
Jump Distance 60.0 in
*currently measured in inches

Nano is a Little Sprinter robo that only appears in Custom Robo Arena. It is a Power Style robo that is primarily used by Polly.

How to obtainEdit


Time your charges just right in order to avoid manual dodging. Nano has a charge that is hard to use, but incredibly useful. The trick is to use it at close ranges to dodge gun rounds and hit the opponent. It can also be spammed from behind a wall as a means to evade bombs or pods. Stay on the ground as much as possible, weaving in and out. When pressured, use air jumps sparingly, to evade for long distances.

Do be aware that Nano's evasive charge, while incredibly useful with practice, can contribute to laziness while commanding other robos if one is not careful.

Black Hole
Creator: Sylar
Robo Nano
Gun Gravity Gun
Bomb Burrow Bomb D
Pod Wave Pod
Legs Ground Legs
While considered a common set, Sylar uses this in a different way; Burrow D is the main attacking power, with Wave as back up, and for additional pressure. The gun is always there as a deterrent from getting in the air, leaving the opponent land-locked. Wave is used as a direct attack to stop approaches. If a bomb or pod hits, then the gun comes into play as a huge combo weapon.


To be added....


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