Meteor Fall Gun
Range Long
Round(s) 5,4
Standard Damage 152
Sweet spot {{{sweetspot}}}
Illegal No
Description Rounds ascend then fly toward foes.
Attack 5
Speed 7
Homing 4
Reload 3
Down 5
Firing Detail
Ground Damage/Round 30.4
Ground Description Rounds fly in bunches.
Air Damage/Round 27.5a
Air Description Rounds fly scattered

The Meteor Fall Gun creates several pausing rounds in the air, which then fly quickly toward the opponent. Good use of this gun will keep the opponent on his toes and at farther ranges. The air shot only works when the opponent is very close. The illegal versions are believed to be the Crystal Strike Gun and the Rear Front Gun.


Use at medium range while you hide behind walls to keep the opponent at bay.

Very ineffective part to use equipped on aerial-type robos.


If you are on a large stage, stay on the edges. Try to run in close and overload the shots with fast direct weapons.


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