|Size*||12 x 8 x 12|
|Cube size||Extra large|
|Description||Can perform a direction-changing air-dash. Boasts powerful defense that repels enemies.|
|Action||Stationary ground spin.|
|Effect||Opponent shot straight away.|
|Ground Speed||40 hm/s|
|Jump Speed||145 hm/s|
|Jump Distance||52.5 in|
|*currently measured in inches|
The Jameson robo is first encountered as the second-to-last boss of the Custom Robo V2 story mode; in which Jameson had legs. It also appears in a dream at the beginning of Custom Robo Arena, where it gives you a hint of what to use against it when encountered truly in-game, as it is impossible to defeat in the dream.
It is encountered again at the Encephalon Isle lab, where it is possible to defeat. It can glide over lava, making it hard to defeat, along with the fact of its perfect defense and endurance rating. It is encountered after the main character opens the gate that leads to the lowest levels of the Encephalon Laboratory, and again in the same area when Dennis is fighting it. He soon loses afterward and you must fight it. It is possible to buy these parts in the Underground, where it is possible to obtain illegal parts, along with Hadron.
Jameson is perfect for "tanking"--that is, unloading a ferocious amount of power while sustaining low damage due to high defense. The biggest problem with Jameson (and the only one) is the mobility. This is the slowest robo ever. The ideal strategy to defeat it is the traditional hit & run. Additionally, because it hovers, it is not effected by lava or acid in arenas, giving it an advantage in stages with these hazards.
|Unleash the a ground shot from the Wyrm Gun at close range for massive damage. The Deva Bomb can be used to corner foes, while the Hadron Pod can be used to fight from a distance without becoming vulnerable.|