Halo Gun
Range Long
Round(s) 3
Standard Damage 144
Sweet spot {{{sweetspot}}}
Illegal No
Attack 6
Speed 3
Homing 6
Reload 3
Down 5
Firing Detail
Ground Damage/Round 48.00
Ground Description Rounds ascend then chase foes.
Air Damage/Round 36.00
Air Description Rounds move straight toward foe.

The Halo Gun is one of the strangest weapons in custom robo, and it takes practice to use. If you're on the ground, it fires a large ring towards the opponent. It's hard to dodge for aerial robos. From the air, the rings fly straight, but this is not the recommended way to fire this gun. You will need to practice a bit to master this weapon but rest assured it will be worth it. The illegal version of this weapon is the Sling Gun.


Equip on a ground robo and fire when the opponent jumps.

Protect your blind spot with bombs and pods. The blind spot is inbetween the control zone of the ground and air shot.


Get at close range, but not to close or you'll get hit by the air shot. Once at close range, strafe around the opponent and fire your gun for an overload.

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