(Added video footage from CR1 to Gallery) Tag: rte-source |
m (The BR setup is, I think better than in Arena.) Tags: Visual edit apiedit |
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|illegal=No |
|illegal=No |
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|description=Fires flame-shaped rounds straight ahead. Its power increases with distance. |
|description=Fires flame-shaped rounds straight ahead. Its power increases with distance. |
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− | |attack= |
+ | |attack=3 |
− | |speed= |
+ | |speed=3 |
− | |homing= |
+ | |homing=2 |
− | |reload= |
+ | |reload=3 |
− | |down= |
+ | |down=4 |
|grounddmg=24.00 |
|grounddmg=24.00 |
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− | |grounddescr= |
+ | |grounddescr= |
|airdmg=24.00 |
|airdmg=24.00 |
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− | |airdescr= |
+ | |airdescr= |
}} |
}} |
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Revision as of 02:12, 4 September 2017
Perhaps you could help by adding some to this page.
Flame Gun | |
Range | Medium |
Round(s) | 5 |
Standard Damage | 120 |
Sweet spot | {{{sweetspot}}} |
Illegal | No |
Description | Fires flame-shaped rounds straight ahead. Its power increases with distance. |
Statistics | |
Attack | 3 |
Speed | 3 |
Homing | 2 |
Reload | 3 |
Down | 4 |
Firing Detail | |
Ground Damage/Round | 24.00 |
Ground Description | |
Air Damage/Round | 24.00 |
Air Description |
The Flame Gun is a medium range gun, and it's not particularly powerful. It is popular among commanders with less experience (due to lack of better parts). It fires flame-shaped rounds straight ahead. The farther you are from your opponent the greater the flames' power, but has a short cut off range.
Use
The gun is best used on a set that can get into range quickly by using a fast robo/legs, or Low Air Dash with a Strike Vanisher while the foe fires their gun.