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Hornet Gun | |
Range | Medium |
Round(s) | 5 |
Standard Damage | 123 |
Sweet spot | Point Blank |
Illegal | No |
Description | Spreads five rounds that chase its target. |
Statistics | |
Attack | 6 |
Speed | 3 |
Homing | 6 |
Reload | 3 |
Down | 6 |
Firing Detail | |
Ground Damage/Round | 24.60 |
Ground Description | |
Air Damage/Round | 22.60 |
Air Description |
The Hornet Gun is a gun that appears in all of the games in the Custom Robo series except for Custom Robo GX. In said game, this gun is replaced with the Hornet Buster.
Its rounds spread out and track down the target. However, the Hornets are somewhat slow, so speedy robos can run away pretty easily.
Use
The Hornet Gun is useful for pressuring your opponent in mid-range combat. There are 5 Hornets that home on the opponent. The main problem with this gun is that this gun can be avoided by jumping over it as the hornets cannot rise easily. So, opponents with great aerial mobility (or mobility in general) will have an easy time avoiding this gun. To counteract this problem, use bombs and pods to block off escape routes.
Another neat trick is to fire this gun point blank. All 5 Hornets will hit at once, dealing massive damage. The opponent will likely be downed after this shot (unless if they're a very sturdy robo like Rahu III or Jameson).
Defense
Keep moving away and use walls to your advantage. If you are trapped in a corner, try jumping over the rounds (an Air Dash might help as well). The Hornets cannot rise quickly, so quick lateral movements will definitely help. If you have a gun that can down the opponent easily, try firing it as soon as you get an opening and hope for a System Overload.
How to Obtain
- Custom Robo (N64): Day 6
- Custom Robo V2: Day 6 (again)
- Custom Robo (GameCube): Lab Handicap Battle
- Custom Robo Arena: Central District Shop (the Left one)