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Criminal Render
Model Trick Flyer
Style Normal
Size* Large
Cube size Medium
Classification Legal
Description Very agile while airborne. Extremely slow on the ground. Can perform up to three short-range, but elaborate, air-dashes.
Attack 100%
Defense 2.5
Endurance 2.5
Speed 1.5
Aerial 4.0
Air Dash
Speed N/A
Length N/A
Type Air Dash
Quantity 3
Type Flak
Action Charges straight toward its opponent and drifts upward after impact.
Speed N/A
Standard Damage 130 (Stat is 3.0)
Effect Opponent is sent flying behind Criminal.
Ground Speed N/A
Jump Speed N/A
Jump Distance N/A
*currently measured in inches

Criminal is a Trick Flyer robo that appears in Custom Robo (GameCube). It is a Normal Style robo that is primarily used by Anthony, but several NPCs use him as well. Thomas uses him one time when the two friends decide to swap robos during the Noodle Bowl.

How to obtainEdit

  • Obtained while training with the Computers on Day 2 of A New Journey.


Criminal is a good Trick Flyer robo. He is well rounded and has a decent (though somewhat predictable) charge. As such, he can fit well with most aerial sets. He is slow on the ground, so try to avoid ground confrontations if you can. His air dashes allow him to dodge attacks quickly, so use this to your advantage and counter poorly timed shots with an air dash and fire back.

When choosing a gun, one should choose a gun that works well in the air. As such, guns like the Eagle Gun, Left Arc Gun, and Right Arc Gun are good choices for Criminal.

Use bombs and pods that support your gun well. As for the leg parts, use Long Thrust Legs for longer Air Dashes, Short Thrust Legs for shorter but quicker dashes, Ground Legs for less landing lag, or Wide Jump Legs for more mobility in the air.