|Size*||8 x 4 x 2|
|Description||Able to air-dash twice. Well-balanced performance. Adapted to any customization.|
|Action||Quick jump leading to aerial spin.|
|Effect||Opponent flies away horizontally.|
|Ground Speed||134 hm/s|
|Jump Speed||183 hm/s|
|Jump Distance||45.0 in|
|*currently measured in inches|
How to obtainEdit
- Custom Robo Arena: Bought at Encephalon Isle's Parts Shop for $30. Alternatively, bought at Central District's Parts Shop (the Right Clerk) for $30 during the Grudge Matches.
Apollo is a very well rounded Shining Fighter robo that trades some attack in exchange for some speed and aerial mobility. Equip it with the Ground Legs to approach and dodge with ease.
Its charge makes it somewhat avoided, however can be a formidable alternative to the attack charges of many other Ray models.
|The strategy is simple. Jump, Dodge, Shoot. Apollo is fast enough to escape from most attacks. You can then counterattack your opponent with Flare Gun. If fired at a certain distance, you can hit Flare Gun's sweet spot to deal around 300 damage. A good combo is to throw pods over the opponent, fire your gun, then finish off with the bomb. Flare Gun will push your opponent back into the pods. The combo works in a straight line and deals a great amount of damage. This set works best on lava stages because the Flare Gun and Apollo's Charge can knock the opponent into the lava for extra damage.|
|Air-dash around the arena and fire your bomb everywhere. When at mid-range, fire your pod to stop your opponent from jumping. Once hit by the Umbrella Pods, your opponent will be knocked down long enough for you to freeze him with the Freeze Bomb. When your opponent gets hit by the bomb or if he is vulnerable, air-dash up close and fire the Knuckle Gun a few times with a ground shot. Afterwards, use Apollo's Charge to send your opponent flying. If you're fast enough, after the combo you can even air-dash to your opponent again and get in a few more Knuckle shots.|
|Spread out your pods, and place the bomb to prevent jumping. Charge and dash to medium or close range and let loose with the gun. If you miss, the opponent may still crash into your bombs or pods.|
|A good combo with this set is to run towards your opponent and fire the bomb, and follow up with the pod. This launches them into the air, leaving an opening for you to fire at them with the gun. If one wishes, they could also use the Flare Gun or the Crushing Bomb as replacements in this set for slightly differing effects.|
|This set was designed simply to help players with the mission where you need to perform a combo for over 300 damage. I do not recommend using it otherwise as it has a relatively short overall range. The combo for over 300 damage is as follows: Shoot bomb as you run towards opponent, and follow with a Buster shot. Finish with a blast from the Magnum, preferably near a wall.|
To be added....
- It is named after the Greek and Roman god of light, tying in with the Light name theme that Shining Fighters have.